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APPLICATION
Player Name: Kira
Plurk Handle:
narwa
Other characters: N/A
Character Name: Curufinwë "Fëanor" Fëanáro (Finwion/Þerindion)
((While in the in-universe history of Middle-earth and the Silmarillion he is referred to as Fëanor, that is the Sindarized (not Sindarin, that would be Faenor) version of his Quenyan mothername. He might have encountered a few Sindar in the last weeks of his life and maybe started to try and learn their language, and perhaps even created a Sindarized version of his name (mixing languages by using a name from one language while using another didn't mesh well with the Noldorin sense of languages), but he would not think of himself by that name. He himself used his mothername Fëanáro in life (this is a bit wonky, but it's the widely accepted attempt of fandom to figure out his name in his mother tongue). I would be great if his character tag/taken list name could be Fëanor, as that is what he is usually referred to, but he won't call himself by that name.
Finwion and Þerindion are his patronymic and matronymic; while he would not bring them up normally, they would be relevant should he require a last name for whatever reason (considering that this is Fëanor he would probably use both just to make a point).))
Fandom: The Silmarillion
Character Journal:
lightcatcher
OU, AU, or OC? Original universe
If canon, canon point: Post death, ca. 130 FA
PB: David Chiang.
Superhero Name: Firespirit
History: Here!
Personality: Fëanor's circumstances and the people surrounding him both growing up and during his adult life explain a lot about him. They do not excuse him - he had been a grown-ass man for a while when he started to go off his rocker-, and of course everything is a mix of nature and nurture, but that is the reason why the following personality will have a somewhat chronological build-up (the other is that a good number of motivations, personality traits and reactions to things that he has as well as some relationships cannot be described without describing their history). So please bear with me here.
One big point in those circumstances are all the firsts in his life, and what followed from them: He was the first sentient child to be born in Valinor; his mother was the first elf to die in Valinor, and his father the first and only ever Elf to remarry; he was the first Elf to point a sword at another (his brother), and his father the first to be murdered (by the Dark Lord, Morgoth); he was the first and only Elf to start a rebellion against the "gods" of their world, and the first to instigate a military attack on/mass murder of other Elves (the only others who ever did it were his sons, yay); ...he was also the first to accidentally kill his son and the first king to betray 9/10ths of his people, probably. A more extensive history employing this narrative can be found here.
His surroundings were simply inexperienced and helpless in a lot of cases, and their reactions were lacking, late or inappropriate because of that; there simply were no precedence cases. That goes for the Valar - when they try to navigate Finwë's request for a second marriage or Fëanor's behavior towards his brother, their misgivings about what outcomes those might cause are among others based in never having had to deal with such questions before, and with having no cases of comparison and experiences with good or bad ways to handle a situation, not even from stories. But it also goes for his parents and the elves around them - never before had a child lost a parent, so the way in which Finwë and the others acted around Fëanor was most likely based on how one would act around one who had lost a spouse or friend, and nobody had any idea how a grieving parent was to behave in particular in relation to their child. The overload of affection that Finwë directed towards his son and then abruptly divided between him and Indis (and later their children) wouldn't have seemed problematic to anyone because they might have considered it normal behavior in such a situation. That it caused a really harmful dependency (or even a type of co-dependency, but this is not an essay on Finwë - point is, when Finwë was killed there is good reason to assume that Fëanor at least intensely toyed with the thought of ending his own life, an action that is in the later Silmarillion reserved for spouses. And his actions after his father's death were by a good deal rooted in grief, though distrust of the Valar, hatred of Morgoth and the "addictive" properties of the silmarils certainly did not help) and would bring forward incredibly problematic character traits including jealousy and a type of abandonment/trust issues (whom I don't trust to be on my side must be against me type) that can at least partly be traced back to Fëanor to an incredible extent seeking Finwë's love and being scared of losing it. The third aspect that influenced him from the outside was Morgoth. It is stated that Morgoth hated him above all, and he was the one who managed to give a negative spin to all personality traits that Fëanor already displayed (like his passion and single-mindedness) and make others surface or develop (like his pride), or even turning good into bad (Fëanor got on well with the Valar before he started to believe the rumours and images that Morgoth had planted).
So daddy-issues, people being insecure in how to deal with Fëanor (and the circumstances surrounding him) both in positive and negative matters and Morgoth were the nurture aspect.
The most important of the aspects that are simply inherently Fëanor is that he sets his mind fully on everything that he does - one could also say that he is obsessive or single-minded if holding ill will, or very focused and passionate if wanting to find nice terms. Fact is that he will complete a deed that he once started and see it through to the bitter end, and make everything else secondary to it or even set it completely aside until he is done. That means that when doing creative work or really with any practical task on his hands, he will work swiftly and not take longer than strictly necessary, and shut out everything else. Another side of this aspect is that he will love and hate with all his heart - it is mentioned that nobody has ever hated Morgoth more than him, and considering that Morgoth is basically the personified evil and did really horrible things to some people, that is pretty amazing. But he is also said to have loved his father more than any other person on Arda ever has, more than "the light of Valinor or the [silmarils]", and both of these massive extremes are very enduring and powerful forces within him. A large part of the exodus of the Noldor from Aman, which Fëanor in the end more or less single-handedly causes, is on his side motivated by anguish and grief over his father's death and hatred of Morgoth, and neither one ever leaves him in his life (and there is no reason to believe that it would leave him after, as neither is actually held to be reprehensible by anyone around him and there thus would probably be no word against in in the halls of Mandos, where souls are to be "corrected and healed").
His relationship with Finwë especially is the root of many other behaviours both inside and outside of relationships. His father's focusing on his only son after Miriel's departure formed a strong bond between them - something not unusual with elves, who typically have very involved parenting styles. But Finwë also was still sad about his wife's departure, and at least subconsciously the child, teenager and finally young adult that Fëanor was must have noticed that. But then Finwë married Indis, and "was glad again". They had a number of children, which was why Finwë had pushed for Miriel to forsake the possibility of being reembodied one day so he could remarry without the problematic potential for polygamy (Miriel had said that the first birth had been so exhausting that she never again wanted to give birth). Two things happened here: Indis was, to Fëanor, the fullfillment of the abandonment of his mother, demonstrating to him that Finwë's love was conditional and that the object of it could be replaced. And he experienced a sudden decrease in attention and affection from his father. This spurred a host of insecurity which would become both a creative and destructive force. Creative because it spurred him on to even greater deeds (because everyone knew that he was a great mind and that the works of his hands were great, including the Valar and himself) so that the expectations of his father would be met; destructive because it caused jealousy to take root in his heart. For a very, very long time (we're talking over two thousand years of the sun here) that was still a fairly small seed, but it was one that was easily nurtured and exploited by Morgoth later on. The insecurity also made Fëanor emotionally focus even more on his father than he already did, and here timing comes in - the remarriage happened at a time where usually one would leave the nest and reform the parent-child relationship from that between a child and and adult to that of two adults. Despite both of them separating even more than usual in their society after that - Fëanor left his father's house completely, and both of them founded a family around the same time (and both had a number of children: Fëanor seven and Finwë four; and as mentioned raising a child is a very intense matter for elves) - they could not let go of each other emotionally (I've talked about Fëanor's side, but Finwë seems to have later on in his life almost defined himself through his son - yeah, that's healthy), and Fëanor was ever oriented towards Finwë, to the point of his father's death ultimatively leading to his own destruction and the destruction of his whole house.
What also complicated his relationship with especially figures of authority is that Fëanor needs to makes his decisions for himself. He might arrive at the decision that the person requesting it wishes to happen in the end, but only if he isn't pushed towards it. If he is, he will decide abruptly, and most often agains their request or wish.
Fëanor also feels confined easily and has an adventurous mind, and thus becomes restless when staying in one place too long - he will stay longer when he can put his mind to something that he is passionate about, be it crafting or a language or something else, but sooner rather than later, he will move on again. If he has a home, he'll always return to it eventually, though.
Canon Powers:
* A kind of telepathy aimed at all of creation, though he's not very skilled at it.
Elven minds are more open than those of the other races. That on the one hand means that they can communicate with, or rather listen to nature - animals, plants and even inanimate objects like rocks. The key is that one needs to pay attention and to be able to correctly interpret what one hears, so while every elf has the basic ability, there are variations regarding what they make of it. The same applies to openness towards other sentient beings (one could call that telepathy or empathy), though there are greater differences between various elves when it comes to that ability (with Galadriel at the upper end). That general openness also makes it harder to lie to an elf, especially to one one is close to. Fëanor's abilities in this sector are average or lower, mostly because he really sucks at the paying attention and listening part.
* [I'm not sure how much of this he would lose upon coming into the game, and since it is all tied up in one I grouped it here. Sorry for not having asked about it on the FAQ, I only noticed it too late - could I get a modly call on what he'll keep and what not?] Glows in the dark, more durable than humans, doesn't get sick, needs no sleep under normal circumstances.
Elven souls are immortal due to being trapped on Arda. Generally, the earlier and closer to Valinor the elf is born, the stronger their soul will shine (-literally: Especially to those close to the dark, elves glow in an otherworldy light). Fëanor has the brightest soul of all elves (his soul was so strong that upon the death of his body it literally burned up its hull in a case of spontanous combustion). What does that mean? Well, basically it makes an elf more powerful ("power" in Tolkien often would be translated with "magic" in other places, just for an idea what I mean here) and stronger and hardier in mind and body.
- Elves can, in a way, be killed, it just is a lot harder than killing a human (the key is basically to make remaining in the body impossible or at least unbearable to the soul so that it chooses to depart - this can not only happen because of a physical injury but also because of grief. This also means that a stronger soul will remain in the body longer than a weaker one, and that a stronger soul's body will recover faster and more completely from wounds than a weaker one's). Fëanor's soul is exceptionally strong.
- For the same reason, Elves don't get sick (unless poisoned) and need no sleep, theough they are able to.
* Minor healing abilities.
Elves have healing abilities. Those are diminished by the person killing another being, no matter for what reason, so Fëanor's would be relatively weak since he's killed a good number of beings and people less than two centuries ago, which is a very short time for an elf.
* Inserting "magic" properties into items which he creates.
Especially with smithwork, there is usually power ("magic") in the items that he makes or invents. (It's not really magic proper, as mentioned - I'm unclear on what it exactly is, but will at the moment go with the explanation that it is putting one's will into the item, to be later able to re-access it - which would explain why some few items that were made by elves actually become semi-sentient to the point of speech). It also has to be noted that items made by elves tend to have the ability to hurt and injure those who have evil alignments by touch (or light) alone - though they can be more or less selective in whom they hurt.
Game powers:
Rule #1: Fëanor can insert willpower into any dead item (so he could do this to a rock and a lamppost and a computer, but not to a flower or a bunny). To do this, he needs to have touched it before. The item will then follow his will, which means that while there is a certain amount of variation in what they can do they won't be able to generate orders of their own; if Fëanor's order for some way becomes impossible to follow, they will keep trying to follow it anyway. He doesn't have to touch an item again to change or retract his orders. Orders are given verbally or mentally.
Items that have been equipped with Fëanor's willpower A. become animated (but not sentient), B. receive the ability to move around by the way which is most "natural" to them (a car will just drive, an umbrella might use non-existent wind to fly around, a music stand would walk, a rock would roll, etc.)
So say he inserts his willpower into a car and gives it the order to drive down a street, check for traffic signs and not hit other cars, animals or people. The car will do that, stop at red lights, etc and do well... unless there is a roadblock. It has not been instructed for that kind of obstacle on the street, so it will try to continue driving on anyway, right into the roadblock. But seeing what is about to happen, Fëanor could tell it to stop in time, or drive around the roadblock.
Abilities:
* Heightened senses. He can hear and see things that are much further away or quieter/smaller than what a human could.
* He can walk/run for a long time before he needs rest - basically his endurance both mentally and physically is just very high.
* Basic first aid knowledge
Between liking to travel around Valinor with a relatively small group of people and having kids around, some of which were rather rambunctious, it was kind of necessary. Nothing super advanced, but he can take care of smaller things and knows what to do with graver injuries until a healer arrives. He'd however be completely clueless with any type of sickness.
* Smith and inventor
He is the greatest smith that ever lived (in his canon). Period. There are some crafts where someone might be better than him (nobody beats dwarves at working with stone, for example), but he's the greatest smith and if has single-handedly created some of the most powerful items that have ever existed in Arda; his works is in canon described as "peerless". Though "smithing" is maybe a bit misleading, considering that some of the items that he's created are more akin to jewels (like the palantiri and silmarils) - it might be easier to describe what kind of materials he does not usually work with (which are stone and cloth/thread, the first his wife's and the second his mother's speciality). When crafting, Fëanor does not only make an item, he also does the whole creative process. Cf. canon powers.
* Linguistics and related fields
But his creativity is not limited to craftwork. Fëanor is also interested in languages; he's one of the few elves to have learned Valarian (which elves generally consider displeasing to the ears and thus prefer not even to hear) and one of Valinor's most ardent linguists (and, unsurprisingly, his passion carries over into being rather opinionated in discussions of them... you do not want to get into a fight about language with him. You really don't). And in this context he has also invented Tengwar, one of the most widely used scripts in Middle Earth.
Linguistics and languages are a part of what is called "loremaster" in canon, and he is one of the greatest that has ever lived. Judging by what we see being ascribed to their field, a loremaster seems to be a scientist working roughly in the field of humanities, with some more theoretical natural sciences side-trips.
* Fighting with a sword, using a bow and knives
Fëanor has a lot of potential as a fighter, his primary weapon being the sword. He's one of the mightiest fighters of the elves before the beginning of the First Age, at one point holding himself against multiple balrogs at once for a good amount of time (you know, like the thing that Gandalf battled in Moria). But if you look at it he doesn't actually have all that much battlefield experience, only a good amount of years of sparring (and they most likely had to figure out what even to do with swords by themselves) and one battle against other elves and one battle against Morgoth's forces. So he might be strong and have potential, but in the end would probably still have a hard time holding himself against someone who is used to fighting a sword-user.
He would most likely also able to use other weapons in battle, like bow and knives, after a short learning time, since he knows them from other contexts (hunting, etc).
* Riding
* Rethorics
He's a great orator, enough to keep people under the spell of his words for multiple days despite not being very conventionally charismatic.
* Improvisation
On a more general note, he is gifted in almost every area, so if he puts his mind on something, he tends to succeed - as long as the "something" is not rooted in the relationship with another person or social factors in general, that is. Or in making good decisions.
Setting: While he will not be happy with not having been given a choice in coming into the game, he will appreciate having a body again and being able to do all that requires it once more. So he will be torn about his feelings on the situation, but once it has been made clear to him that he can leave anytime, he will likely join up with the legion (probably because of a mix of the opportunities to see the universe and to check out all the interesting things in it and invent stuff based on the new findings). While I've found that his behaviour in RP settings depends strongly on his first impressions, so that it is hard to guess the route which he will take in-game, I'd love for him to run into trouble because he's too arrogant or impatient with someone important or multiple someones, and I just really want to see him deal with a society where he's not the greatest prodigy of all time or at the top of the social pecking order with followersand sons to always back him up, and where he has to see that his culture is not the most culturally, technologically and morally advanced civilization.
SAMPLES
Prose Sample:
The conversation had been ill-fated even before it began, as Fëanor had been ordered to attend the party - torn away from a rather interesting new project, even - both of which darkened his mood from the start. So to now be approached by a man who had no intention to string up a pleasant conversation from the start dooms any prospect of a moderately civil conversation, at least below the surface. Grown up in the tight nets of the politics of Tirion, Fëanor may have little patience for situations as this one promises to be, yet he had to develope a way to play the games required inside those nets well enough to not fall easily on their slippery ice from a young age. Affecting an expression of derisive assessment which looks down upon the other man regardless of what difference in height there might be between them, the Elf's grey eyes bore into the Coluan sharply for a long moment ere he deigns to answer. Establishing conversational rank, so to speak.
"It escapes me how you are equipped with the skill or duty to be the inspector who might call into question and judge my being with the Legion." An ever so short pause lends emphasis to the words, yet ceases before his words can be answered to. "Perhaps you can enlighten me?" Hardly an elegant reply, perhaps, yet no more lacking of elegance than the way in which he was approached.
Network Sample:
I wish to travel to see Robotica.
[No further introduction is provided; the feed begins abruptly with these words.]
A curious planet to more than me, I should think, so I will extend the invite and request for others to join me to all those who take an interest in their surroundings and shall not fall behind or otherwise detract form the enjoyment of seeking out that world. It matters not if your home has beings of this kind or if they are not even thought of yet, [as it is in his own homeworld] as both might provide enlightening insights and questions to pose the residents. Yet those who show no interest and simply wish to leave this world for a while may head by themselves to any world they please, yet by themselves or take along others, for such are no company that I will want to keep.
[Now that the most fundamental parts of his proposition are spoken of, he turns to the practical matters.]
I intend to leave on the morrow on the day after tomorrow, so you have plenty time to prepare yourself. Contact me as soon as you may if you wish to accompany me.
Player Name: Kira
Plurk Handle:
Other characters: N/A
Character Name: Curufinwë "Fëanor" Fëanáro (Finwion/Þerindion)
((While in the in-universe history of Middle-earth and the Silmarillion he is referred to as Fëanor, that is the Sindarized (not Sindarin, that would be Faenor) version of his Quenyan mothername. He might have encountered a few Sindar in the last weeks of his life and maybe started to try and learn their language, and perhaps even created a Sindarized version of his name (mixing languages by using a name from one language while using another didn't mesh well with the Noldorin sense of languages), but he would not think of himself by that name. He himself used his mothername Fëanáro in life (this is a bit wonky, but it's the widely accepted attempt of fandom to figure out his name in his mother tongue). I would be great if his character tag/taken list name could be Fëanor, as that is what he is usually referred to, but he won't call himself by that name.
Finwion and Þerindion are his patronymic and matronymic; while he would not bring them up normally, they would be relevant should he require a last name for whatever reason (considering that this is Fëanor he would probably use both just to make a point).))
Fandom: The Silmarillion
Character Journal:
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OU, AU, or OC? Original universe
If canon, canon point: Post death, ca. 130 FA
PB: David Chiang.
Superhero Name: Firespirit
History: Here!
Personality: Fëanor's circumstances and the people surrounding him both growing up and during his adult life explain a lot about him. They do not excuse him - he had been a grown-ass man for a while when he started to go off his rocker-, and of course everything is a mix of nature and nurture, but that is the reason why the following personality will have a somewhat chronological build-up (the other is that a good number of motivations, personality traits and reactions to things that he has as well as some relationships cannot be described without describing their history). So please bear with me here.
One big point in those circumstances are all the firsts in his life, and what followed from them: He was the first sentient child to be born in Valinor; his mother was the first elf to die in Valinor, and his father the first and only ever Elf to remarry; he was the first Elf to point a sword at another (his brother), and his father the first to be murdered (by the Dark Lord, Morgoth); he was the first and only Elf to start a rebellion against the "gods" of their world, and the first to instigate a military attack on/mass murder of other Elves (the only others who ever did it were his sons, yay); ...he was also the first to accidentally kill his son and the first king to betray 9/10ths of his people, probably. A more extensive history employing this narrative can be found here.
His surroundings were simply inexperienced and helpless in a lot of cases, and their reactions were lacking, late or inappropriate because of that; there simply were no precedence cases. That goes for the Valar - when they try to navigate Finwë's request for a second marriage or Fëanor's behavior towards his brother, their misgivings about what outcomes those might cause are among others based in never having had to deal with such questions before, and with having no cases of comparison and experiences with good or bad ways to handle a situation, not even from stories. But it also goes for his parents and the elves around them - never before had a child lost a parent, so the way in which Finwë and the others acted around Fëanor was most likely based on how one would act around one who had lost a spouse or friend, and nobody had any idea how a grieving parent was to behave in particular in relation to their child. The overload of affection that Finwë directed towards his son and then abruptly divided between him and Indis (and later their children) wouldn't have seemed problematic to anyone because they might have considered it normal behavior in such a situation. That it caused a really harmful dependency (or even a type of co-dependency, but this is not an essay on Finwë - point is, when Finwë was killed there is good reason to assume that Fëanor at least intensely toyed with the thought of ending his own life, an action that is in the later Silmarillion reserved for spouses. And his actions after his father's death were by a good deal rooted in grief, though distrust of the Valar, hatred of Morgoth and the "addictive" properties of the silmarils certainly did not help) and would bring forward incredibly problematic character traits including jealousy and a type of abandonment/trust issues (whom I don't trust to be on my side must be against me type) that can at least partly be traced back to Fëanor to an incredible extent seeking Finwë's love and being scared of losing it. The third aspect that influenced him from the outside was Morgoth. It is stated that Morgoth hated him above all, and he was the one who managed to give a negative spin to all personality traits that Fëanor already displayed (like his passion and single-mindedness) and make others surface or develop (like his pride), or even turning good into bad (Fëanor got on well with the Valar before he started to believe the rumours and images that Morgoth had planted).
So daddy-issues, people being insecure in how to deal with Fëanor (and the circumstances surrounding him) both in positive and negative matters and Morgoth were the nurture aspect.
The most important of the aspects that are simply inherently Fëanor is that he sets his mind fully on everything that he does - one could also say that he is obsessive or single-minded if holding ill will, or very focused and passionate if wanting to find nice terms. Fact is that he will complete a deed that he once started and see it through to the bitter end, and make everything else secondary to it or even set it completely aside until he is done. That means that when doing creative work or really with any practical task on his hands, he will work swiftly and not take longer than strictly necessary, and shut out everything else. Another side of this aspect is that he will love and hate with all his heart - it is mentioned that nobody has ever hated Morgoth more than him, and considering that Morgoth is basically the personified evil and did really horrible things to some people, that is pretty amazing. But he is also said to have loved his father more than any other person on Arda ever has, more than "the light of Valinor or the [silmarils]", and both of these massive extremes are very enduring and powerful forces within him. A large part of the exodus of the Noldor from Aman, which Fëanor in the end more or less single-handedly causes, is on his side motivated by anguish and grief over his father's death and hatred of Morgoth, and neither one ever leaves him in his life (and there is no reason to believe that it would leave him after, as neither is actually held to be reprehensible by anyone around him and there thus would probably be no word against in in the halls of Mandos, where souls are to be "corrected and healed").
His relationship with Finwë especially is the root of many other behaviours both inside and outside of relationships. His father's focusing on his only son after Miriel's departure formed a strong bond between them - something not unusual with elves, who typically have very involved parenting styles. But Finwë also was still sad about his wife's departure, and at least subconsciously the child, teenager and finally young adult that Fëanor was must have noticed that. But then Finwë married Indis, and "was glad again". They had a number of children, which was why Finwë had pushed for Miriel to forsake the possibility of being reembodied one day so he could remarry without the problematic potential for polygamy (Miriel had said that the first birth had been so exhausting that she never again wanted to give birth). Two things happened here: Indis was, to Fëanor, the fullfillment of the abandonment of his mother, demonstrating to him that Finwë's love was conditional and that the object of it could be replaced. And he experienced a sudden decrease in attention and affection from his father. This spurred a host of insecurity which would become both a creative and destructive force. Creative because it spurred him on to even greater deeds (because everyone knew that he was a great mind and that the works of his hands were great, including the Valar and himself) so that the expectations of his father would be met; destructive because it caused jealousy to take root in his heart. For a very, very long time (we're talking over two thousand years of the sun here) that was still a fairly small seed, but it was one that was easily nurtured and exploited by Morgoth later on. The insecurity also made Fëanor emotionally focus even more on his father than he already did, and here timing comes in - the remarriage happened at a time where usually one would leave the nest and reform the parent-child relationship from that between a child and and adult to that of two adults. Despite both of them separating even more than usual in their society after that - Fëanor left his father's house completely, and both of them founded a family around the same time (and both had a number of children: Fëanor seven and Finwë four; and as mentioned raising a child is a very intense matter for elves) - they could not let go of each other emotionally (I've talked about Fëanor's side, but Finwë seems to have later on in his life almost defined himself through his son - yeah, that's healthy), and Fëanor was ever oriented towards Finwë, to the point of his father's death ultimatively leading to his own destruction and the destruction of his whole house.
What also complicated his relationship with especially figures of authority is that Fëanor needs to makes his decisions for himself. He might arrive at the decision that the person requesting it wishes to happen in the end, but only if he isn't pushed towards it. If he is, he will decide abruptly, and most often agains their request or wish.
Fëanor also feels confined easily and has an adventurous mind, and thus becomes restless when staying in one place too long - he will stay longer when he can put his mind to something that he is passionate about, be it crafting or a language or something else, but sooner rather than later, he will move on again. If he has a home, he'll always return to it eventually, though.
Canon Powers:
* A kind of telepathy aimed at all of creation, though he's not very skilled at it.
Elven minds are more open than those of the other races. That on the one hand means that they can communicate with, or rather listen to nature - animals, plants and even inanimate objects like rocks. The key is that one needs to pay attention and to be able to correctly interpret what one hears, so while every elf has the basic ability, there are variations regarding what they make of it. The same applies to openness towards other sentient beings (one could call that telepathy or empathy), though there are greater differences between various elves when it comes to that ability (with Galadriel at the upper end). That general openness also makes it harder to lie to an elf, especially to one one is close to. Fëanor's abilities in this sector are average or lower, mostly because he really sucks at the paying attention and listening part.
* [I'm not sure how much of this he would lose upon coming into the game, and since it is all tied up in one I grouped it here. Sorry for not having asked about it on the FAQ, I only noticed it too late - could I get a modly call on what he'll keep and what not?] Glows in the dark, more durable than humans, doesn't get sick, needs no sleep under normal circumstances.
Elven souls are immortal due to being trapped on Arda. Generally, the earlier and closer to Valinor the elf is born, the stronger their soul will shine (-literally: Especially to those close to the dark, elves glow in an otherworldy light). Fëanor has the brightest soul of all elves (his soul was so strong that upon the death of his body it literally burned up its hull in a case of spontanous combustion). What does that mean? Well, basically it makes an elf more powerful ("power" in Tolkien often would be translated with "magic" in other places, just for an idea what I mean here) and stronger and hardier in mind and body.
- Elves can, in a way, be killed, it just is a lot harder than killing a human (the key is basically to make remaining in the body impossible or at least unbearable to the soul so that it chooses to depart - this can not only happen because of a physical injury but also because of grief. This also means that a stronger soul will remain in the body longer than a weaker one, and that a stronger soul's body will recover faster and more completely from wounds than a weaker one's). Fëanor's soul is exceptionally strong.
- For the same reason, Elves don't get sick (unless poisoned) and need no sleep, theough they are able to.
* Minor healing abilities.
Elves have healing abilities. Those are diminished by the person killing another being, no matter for what reason, so Fëanor's would be relatively weak since he's killed a good number of beings and people less than two centuries ago, which is a very short time for an elf.
* Inserting "magic" properties into items which he creates.
Especially with smithwork, there is usually power ("magic") in the items that he makes or invents. (It's not really magic proper, as mentioned - I'm unclear on what it exactly is, but will at the moment go with the explanation that it is putting one's will into the item, to be later able to re-access it - which would explain why some few items that were made by elves actually become semi-sentient to the point of speech). It also has to be noted that items made by elves tend to have the ability to hurt and injure those who have evil alignments by touch (or light) alone - though they can be more or less selective in whom they hurt.
Game powers:
Rule #1: Fëanor can insert willpower into any dead item (so he could do this to a rock and a lamppost and a computer, but not to a flower or a bunny). To do this, he needs to have touched it before. The item will then follow his will, which means that while there is a certain amount of variation in what they can do they won't be able to generate orders of their own; if Fëanor's order for some way becomes impossible to follow, they will keep trying to follow it anyway. He doesn't have to touch an item again to change or retract his orders. Orders are given verbally or mentally.
Items that have been equipped with Fëanor's willpower A. become animated (but not sentient), B. receive the ability to move around by the way which is most "natural" to them (a car will just drive, an umbrella might use non-existent wind to fly around, a music stand would walk, a rock would roll, etc.)
So say he inserts his willpower into a car and gives it the order to drive down a street, check for traffic signs and not hit other cars, animals or people. The car will do that, stop at red lights, etc and do well... unless there is a roadblock. It has not been instructed for that kind of obstacle on the street, so it will try to continue driving on anyway, right into the roadblock. But seeing what is about to happen, Fëanor could tell it to stop in time, or drive around the roadblock.
Abilities:
* Heightened senses. He can hear and see things that are much further away or quieter/smaller than what a human could.
* He can walk/run for a long time before he needs rest - basically his endurance both mentally and physically is just very high.
* Basic first aid knowledge
Between liking to travel around Valinor with a relatively small group of people and having kids around, some of which were rather rambunctious, it was kind of necessary. Nothing super advanced, but he can take care of smaller things and knows what to do with graver injuries until a healer arrives. He'd however be completely clueless with any type of sickness.
* Smith and inventor
He is the greatest smith that ever lived (in his canon). Period. There are some crafts where someone might be better than him (nobody beats dwarves at working with stone, for example), but he's the greatest smith and if has single-handedly created some of the most powerful items that have ever existed in Arda; his works is in canon described as "peerless". Though "smithing" is maybe a bit misleading, considering that some of the items that he's created are more akin to jewels (like the palantiri and silmarils) - it might be easier to describe what kind of materials he does not usually work with (which are stone and cloth/thread, the first his wife's and the second his mother's speciality). When crafting, Fëanor does not only make an item, he also does the whole creative process. Cf. canon powers.
* Linguistics and related fields
But his creativity is not limited to craftwork. Fëanor is also interested in languages; he's one of the few elves to have learned Valarian (which elves generally consider displeasing to the ears and thus prefer not even to hear) and one of Valinor's most ardent linguists (and, unsurprisingly, his passion carries over into being rather opinionated in discussions of them... you do not want to get into a fight about language with him. You really don't). And in this context he has also invented Tengwar, one of the most widely used scripts in Middle Earth.
Linguistics and languages are a part of what is called "loremaster" in canon, and he is one of the greatest that has ever lived. Judging by what we see being ascribed to their field, a loremaster seems to be a scientist working roughly in the field of humanities, with some more theoretical natural sciences side-trips.
* Fighting with a sword, using a bow and knives
Fëanor has a lot of potential as a fighter, his primary weapon being the sword. He's one of the mightiest fighters of the elves before the beginning of the First Age, at one point holding himself against multiple balrogs at once for a good amount of time (you know, like the thing that Gandalf battled in Moria). But if you look at it he doesn't actually have all that much battlefield experience, only a good amount of years of sparring (and they most likely had to figure out what even to do with swords by themselves) and one battle against other elves and one battle against Morgoth's forces. So he might be strong and have potential, but in the end would probably still have a hard time holding himself against someone who is used to fighting a sword-user.
He would most likely also able to use other weapons in battle, like bow and knives, after a short learning time, since he knows them from other contexts (hunting, etc).
* Riding
* Rethorics
He's a great orator, enough to keep people under the spell of his words for multiple days despite not being very conventionally charismatic.
* Improvisation
On a more general note, he is gifted in almost every area, so if he puts his mind on something, he tends to succeed - as long as the "something" is not rooted in the relationship with another person or social factors in general, that is. Or in making good decisions.
Setting: While he will not be happy with not having been given a choice in coming into the game, he will appreciate having a body again and being able to do all that requires it once more. So he will be torn about his feelings on the situation, but once it has been made clear to him that he can leave anytime, he will likely join up with the legion (probably because of a mix of the opportunities to see the universe and to check out all the interesting things in it and invent stuff based on the new findings). While I've found that his behaviour in RP settings depends strongly on his first impressions, so that it is hard to guess the route which he will take in-game, I'd love for him to run into trouble because he's too arrogant or impatient with someone important or multiple someones, and I just really want to see him deal with a society where he's not the greatest prodigy of all time or at the top of the social pecking order with followers
SAMPLES
Prose Sample:
The conversation had been ill-fated even before it began, as Fëanor had been ordered to attend the party - torn away from a rather interesting new project, even - both of which darkened his mood from the start. So to now be approached by a man who had no intention to string up a pleasant conversation from the start dooms any prospect of a moderately civil conversation, at least below the surface. Grown up in the tight nets of the politics of Tirion, Fëanor may have little patience for situations as this one promises to be, yet he had to develope a way to play the games required inside those nets well enough to not fall easily on their slippery ice from a young age. Affecting an expression of derisive assessment which looks down upon the other man regardless of what difference in height there might be between them, the Elf's grey eyes bore into the Coluan sharply for a long moment ere he deigns to answer. Establishing conversational rank, so to speak.
"It escapes me how you are equipped with the skill or duty to be the inspector who might call into question and judge my being with the Legion." An ever so short pause lends emphasis to the words, yet ceases before his words can be answered to. "Perhaps you can enlighten me?" Hardly an elegant reply, perhaps, yet no more lacking of elegance than the way in which he was approached.
Network Sample:
I wish to travel to see Robotica.
[No further introduction is provided; the feed begins abruptly with these words.]
A curious planet to more than me, I should think, so I will extend the invite and request for others to join me to all those who take an interest in their surroundings and shall not fall behind or otherwise detract form the enjoyment of seeking out that world. It matters not if your home has beings of this kind or if they are not even thought of yet, [as it is in his own homeworld] as both might provide enlightening insights and questions to pose the residents. Yet those who show no interest and simply wish to leave this world for a while may head by themselves to any world they please, yet by themselves or take along others, for such are no company that I will want to keep.
[Now that the most fundamental parts of his proposition are spoken of, he turns to the practical matters.]
I intend to leave on the morrow on the day after tomorrow, so you have plenty time to prepare yourself. Contact me as soon as you may if you wish to accompany me.